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Unity – Behind the Game

Nov 24, 2020

Listen as Hardspace: Shipbreaker Game Director Elliot Hudson and Art Director Chris Williams recount the game’s journey from a humble, one-week game jam idea to a chart-topping early-access title on Steam, and how key Unity updates helped bring the game’s evolving, ambitious vision to reality.


Nov 11, 2020

Join Mike Geig and Dlala Studios for an in-depth talk about the reboot of this classic side-scroller, which recently stomped its way onto Xbox One. Learn how the studio tackled the beloved Battletoads franchise, hear about the unique animated art that preserves its 8-bit roots and the challenges of bringing this title...


Nov 10, 2020

Mike Geig sits down with independent game developer Tomas Sala to discuss his upcoming open-world aerial-combat game, The Falconeer. Journey to the mysterious world of The Great Ursee and learn about Tomas' journey as a solo developer, how he created the gorgeous graphics for the game, and what it was like developing a...


Nov 6, 2020

The team from Halfbrick chats with Unity’s Arturo Nereu about the development journey behind Fruit Ninja 2, the follow-up to the original slice-and-dice smash hit. Get into the juicy details of how they brought their game to Unity, updated the experience for today’s players, and what they learned along the way.